D&D session transcription, recaps, and campaign memory

Never forget
what happened
last session.

Record your D&D sessions through Discord or upload audio from an in-person game. The DM's ARK turns every session into a speaker-tagged transcript, player-ready recap, and searchable campaign history, so you can prep faster and keep your world consistent.

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@oak
@tamerryu
@benneh
@phibsi
@caleb

4,283 sessions transcribed.

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Session 1

Session Highlights

Session Overview

  • The party, Gilbert and Butcher, journey through the Estrada region toward Riverfall.
  • They meet bandits guarding the Estraden Channel, and a full combat breaks out.

Key Events

  • John, Jacob, Brad, and Sven demand provisions for passage.
  • Butcher kills Sven with a critical greataxe swing.
  • Gilbert trades blows with Brad and the remaining bandits.
  • The party intimidates the last bandit into surrendering.
  • The leader yields clothes, gold, and the party keeps their rocks.

Player Decisions

  • Butcher rages and charges the line; Gilbert leans on reckless attacks.
  • They refuse tribute and offer pet rocks instead.
  • They spare the last bandit after a successful intimidation.

NPCs & Locations

  • Bandits: John (leader), Jacob, Brad, and Sven at the Estraden Channel.
  • Port Swathe behind them; Riverfall still ahead.

Loot & Rewards

  • 25 gp from the leader, plus surrendered clothes and weapons.
  • Pet rocks remain proudly in inventory.

Session Summary

Morning mist clung to the dense underbrush of the Estrada wilderness as two weary travelers pressed forward: Gilbert, the tall and curious minotaur with battle-worn leather stretched tight over his broad chest, and his younger brother Butcher, smaller in stature but fiercer and stronger, carrying the weight of his great axe and a singular determination. They journeyed from the coastal city of Port Swathe, their sights set on the sprawling capital metropolis of Riverfall, a path that led them through tangled woods and toward the roaring Estraden Channel, a silver blade of a river slicing through the forest.

As the brothers approached the crossing, their steps slowed beneath the vaulted canopy thinning above. The sound of rushing water filled the air, and before them stretched an old moss-covered log arching across the channel, a precarious bridge to the other side. Yet, before they could attempt the crossing, figures emerged from the shadows of the trees: four bandits clad in leather and cloaks, weapons sheathed but ready. Their leader, John, stepped forward, his voice sharp as he warned the travelers of the price for passage: their provisions or their lives.

Gilbert and Butcher, however, had a different kind of merchandise to offer: rocks. Not ordinary stones, but pet rocks, carefully collected and cherished, adorned with faces and cared for as companions. The bandits scoffed, uninterested in the trinkets, demanding food and weapons instead. The tension thickened as more bandits crept from the brush and riverbanks, encircling the duo with drawn bows and glinting blades.

With words failing, steel sang as combat erupted. Butcher, fueled by rage and wielding his greataxe with brutal precision, charged across the shaky log, its creaks threatening collapse beneath his weight. He landed heavily on the grassy bank beside John’s compatriot, Brad, striking blows that echoed with the force of his fury. Gilbert stood his ground, bag of rocks slung over his shoulder, ready to back his brother in this deadly dance.

The fight was fierce and bloody. Arrows whistled past, grazing armor and flesh, while swords clashed and axes swung. Butcher’s rage made him nearly unstoppable. Each strike was a promise of death. In one brutal moment, he drove a rock into a bandit’s forehead, embedding it like a grim trophy before cleaving through his skull. Another foe met a similar fate, a greataxe descending with merciless finality as Butcher taunted, “You should have bought a rock.”

Amid the chaos, one bandit, stripped down to his skivvies and carrying a bag of stones, pleaded for mercy, offering all his possessions in exchange for safe passage. Butcher and Gilbert’s intimidation left him no choice but to surrender his clothing and coin. Their business, it seemed, was thriving even in the midst of battle.

The tide of the fight turned swiftly. Sven, one of the bandits, fell with a fatal blow to the head, his body tumbling into the rapids. The remaining foes, though persistent, could not withstand the brothers’ onslaught. Butcher’s relentless fury, paired with Gilbert’s steady presence, decimated their enemies one by one. When the dust settled, only silence remained save for the rushing river and the soft rustle of leaves.

With the bandits defeated and their loot secured, including a substantial sale of their rock inventory, the brothers prepared to continue their journey. The Estraden Channel lay behind them, conquered, and the vast city of Riverfall awaited ahead, promising new challenges and opportunities.

And so, as the sun climbed toward noon, the weary travelers stood at the edge of the wilderness, their path forward clear. Having survived the bandit raid and proven the worth of their unique wares, they stepped forward into the unknown, ready to face whatever the road might bring next. With that, the session drew to a close, leaving the tale poised at the brink of their next adventure.

Transcript

Your full session transcript is speaker-tagged from Discord, searchable, and synced to audio, then shows up here after you record.

Documents

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★★★★★tamerryu"The transcriptions are absolutely awesome."
★★★★★benneh1987"Impressed with how it's logging voices to Discord names."
★★★★★phibsi"Makes session recap so much simpler. I'd forget everything otherwise."
★★★★★caleb_kacz"Comprehensive and easy to follow. Love the simplicity."
★★★★★angryaxolotl"Super easy to use. I love the highlights feature."
★★★★★post_traumatic"The summary and highlights are a great tool."
★★★★★Xandair"ARK has been an amazing tool to use for my campaigns."
★★★★★tomthegamingpeeples"For the Gamemaster, I feel this productis already amazing and I feel it will grow further both in functionality as in performance. Plus the support from the developers is incredible good."
★★★★sorrow4267"A digital Report for Our world Anivil. Easy to handle."
★★★★The Blind Bandit"The ARK has revolutionized the note taking and lore tracking for my campaign."
★★★★★jaytex6314"My time is precious and the Ark has saved soooo much time."
The problem

Running the game is hard enough.
Remembering every detail shouldn't be.

Every session creates new NPCs, promises, clues, running jokes, and half-improvised lore. Some of it lands in your notes. Some gets buried in Discord. The rest disappears somewhere between packing up the dice and preparing next week's session.

The DM's ARK gives your campaign a memory, so you can spend less time reconstructing the story and more time deciding what happens next.

🧭

Keep your world consistent

Remember the NPC name, suspicious clue, and promise you invented three sessions ago.

Get your prep time back

Stop spending the morning after every game replaying audio and writing recaps.

📖

Keep players in the story

Give your table an easy way to revisit decisions, characters, and unfinished threads.

Setup takes 2 minutes

From table to notes,
automatically.

No extra hardware. No recording software. If your party plays on Discord, you're already halfway there.

STEP 01
🤖

Invite the ARK Bot to Discord

Add the ARK Bot to your Discord server in one click. It sits quietly in your voice channel until your session starts, with nothing extra to configure.

STEP 02
🎙️

Play your session as normal

The ARK listens and transcribes in real time, distinguishing each player's voice and tagging it to their Discord name. You just play.

STEP 03
📋

Session notes ready before you log off

After your session ends, Scribe generates a full recap: NPC actions, player decisions, plot threads, and key moments ready to share.

Need help? Read our Getting Started Guide or email us at [email protected]

What the ARK does

Everything a DM needs.
Nothing they don't.

Built by Dungeon Masters who were tired of spending Sunday morning writing recaps.

🎯

D&D-tuned transcription

Common tools trip over "Zarathrax" or "Firbolg." Our The ARK is tuned for D&D vocabulary, monster names, spell names, and the chaos of overlapping table chatter.

Automatic post-session summaries

Instead of generic summaries, Scribe focuses on what matters for your next session: NPC movements, plot changes, player decisions, and unresolved threads.

💬

Ask Scribe

"Who betrayed the party?" "What did the innkeeper promise?" Scribe searches your full campaign history and answers in seconds, so there is no more digging through old notes.

📁

Full campaign archive

Every session, every transcript, and every highlight is organized in one place. Your campaign history grows with you and stays private. We never use your content to train AI models.

🔒

Your world stays yours

We use OpenAI's Enterprise API under terms that prohibit training on your data. Your transcripts, notes, and campaign lore are secured behind authentication and never exposed to web crawlers, bots, or third-party AI. What happens at your table, stays at your table.

Campaign memory

A living Compendium
for your campaign

The ARK organizes the people, places, creatures, items, and lore discovered across your sessions into a campaign reference your table can revisit as the story grows.

🧙

Track people and places

Keep NPCs, locations, clues, creatures, items, and campaign lore connected to your session history.

📝

Keep lore editable

Use the Compendium as a campaign reference that grows as new sessions add context to your world.

📚

Included in Loremaster

Loremaster includes full Compendium access for DMs who want the complete campaign-memory experience.

4,283 sessions transcribed
743 campaigns created
2,271 total players across all campaigns
2 nerds who built this for you
Real DMs, real tables

Heard around the table

From one-shots to year-long campaigns, here's what DMs are saying.

★★★★★

"The transcriptions are absolutely awesome. The fact that it breaks it down per person through Discord without any effort is so helpful."

@tamerryu
tamerryu
D&D DM · 2 campaigns
★★★★★

"It really makes session recap for both my players and me so much simpler. It helps me keep track of on-the-spot improvised details I'd just forget otherwise."

@phibsi
phibsi
D&D DM · Weekly campaign
★★★★★

"Impressed with how it's picking up and logging voices against the correct Discord names. That alone saves me so much cleanup time."

@benneh
benneh1987
D&D DM · Homebrew campaign
★★★★★

"I love the simplicity of having a recap that is comprehensive and easy to follow along with. My players reference it every single week."

@caleb
caleb_kacz
D&D DM · 3 active campaigns
★★★★★

"Super easy to use! I love the summary and highlights feature. Being able to edit the highlights myself is the cherry on top."

@oak
angryaxolotl
D&D DM
★★★★★

"I love the summary and the highlights a lot. They are a great tool. Being able to edit the highlights means I can keep things spoiler-free for my players."

@post
post_traumatic
D&D DM
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Your first month is always free. One DM subscription covers the whole table. Players never pay.

TIER I
SQUIRE
$6/mo

For DMs running a single campaign who want every session captured and easy to revisit.

  • 1 active campaign
  • Discord session transcription
  • Detailed session summaries
  • Post-session highlights
  • Ask Scribe about your campaign
Start your free month
TIER III
LOREMASTER
$15/mo

For dedicated DMs who want the complete DM’s Ark experience, with no campaign limits.

  • Unlimited active campaigns
  • Full Compendium access
  • Early access to new features
  • Discord session transcription
  • Detailed session summaries
  • Quick session TL;DRs
  • Post-session highlights
  • Ask Scribe about your campaign
  • Document uploads
  • Campaign-so-far recaps
  • Session insights
Start your free month

All plans include a free first month. Questions? Talk to us on Discord or email [email protected].

Answers, fast

Frequently asked questions

Still curious? Hit us up on Discord. We usually answer within an hour.

Do I really get the first month free?
Yes. Every plan starts with a 30-day free trial. You won't be charged until the trial ends, and you can cancel anytime from your account settings. No questions asked.
Do my players need a subscription?
No. One DM subscription covers the campaign, and players can access shared content without paying.
What if my group plays in person?
We've got you. Record the session on your phone or any device, then upload the audio file. The ARK handles the rest: transcription, summary, and highlights, just like a Discord session.
Is my campaign data private?
Always. We use OpenAI's Enterprise API under terms that prohibit training on your data. Your transcripts, notes, and lore are stored behind authentication and never exposed to web crawlers, bots, or third-party AI.
How accurate is the transcription?
Our engine is tuned for D&D 5e, including monsters, spells, and homebrew names. It tags each line by Discord username automatically, so you get a clean speaker-by-speaker transcript instead of a wall of text.
Can I cancel or change plans anytime?
Yes. Upgrade, downgrade, or cancel at any time from your account. No long-term contracts, no cancellation hoops.

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